Enhallowed Temerity

In the lands of Cobrin'Seil, the Paladin is a common sight - warriors of gods, strong and bold, virtuous and mighty. However, what makes a Paladin will vary on where you say it. To the Nbyanan tribes, a warrior who owns no cows and defends villages from Ceresaur attacks, he is truly virtuous and unfettered by greed. He is a Paladin. To Kyngdom peasants, any man who strikes out against the harsh laws of the doddering king are must be a Paladin. The Forest Gnomish tree-citadels don't even have a word for Paladin - the closest approximation is "Sherrif".

In Cobrin'Seil, the three great forces of virtue - Benefactors, Holy Liberators, and Paladins - walk the land and do good, in their own ways, even as the people around them mistake them for one another. To this end, many unconventional warriors of the light have taken up the mantle of responsibility, and in the process, created stories that are whispered around firesides to this very day.

The Blazing Rebuke: This +3 Holy Large Steel Shield of Bashing was designed by a devoted wizard-cleric of Palescai to serve as a trophy for the champion of Palescai's cause. However, because the wizard in question was of an inquisitive and studious turn of mind, he did engineer that the shield, as well as bestowing its other abilities, when wielded by a Paladin, doubles the wielder's caster Level for all Paladin spells.

Caster Level: 12th; Prerequisites: Craft Magic Arms and Armour, Commune, Owl's Wisdom, Holy Smite; Market Price: 86,565 gp. Weight: 6 lb.

Emperenoth's Keep: This +4 Animated Large Steel Shield was created by the Paladin of Palescai, Emperenoth The Wary, though it was only through the direct intervention of his god that it was empowered against dispellings. Any dispel checks made against the bearer of the Keep suffer a -5 sacred penalty.

Caster Level: 12th; Prerequisites: Craft Magic Arms and Armour, miracle. Market Price: 86,020 gp; Weight: 5 lb.

Jarndaile's Barding: The half-celestial paladin St. Jarndaile wore this armour, originally. When, in order to hide from the darkened forces that held his tutor and mistress in check, he was made a Werehorse, he recovered it and had it blessed by divine forces to protect him regardless of his form. Jarndaile's Barding is a suit of +2 charging wild mithral chainmail, which, when donned by a shape-changing creature, can act as a Bag of Holding I, and instantly re-equips items donned in either form to them when the creature shapeshifts. As such, if the wearer was wearing a bridle and harness as a horse, and then changed shape into a human, the bridle and harness would be missing, stowed away in the armour; furthermore, clothes, worn by the human form, would vanish into this subspace when the creature took animal form.

Caster Level: 14th; Prerequisites: Craft Magic Arms and Armour, Leomund's Secret Chest, Expeditious Retreat, Polymorph Other. Market Price: 44,650 gp; Weight: 20 lb.

Delos' Bow: Delos Leuinean was a half-elven Paladin of Acydea. Blessed with an amazing skill in the field of archery, and a purity of spirit common to all true Paladins, Delos was renowned for both his griffon mount and his skill in archery while mounted on said mount. Indeed, Delos was a fabulous bowman, though his bow, many say, was significantly more valuable a weapon than he himself.

Delos' Bow is a +5 Longbow that adds its wielder's Charisma modifier to damage. All arrows nocked in the weapon are treated as if the subject of either Bless Weapon. Further, the weapon deals double damage against evil targets.

Caster Level: 11th. Prerequisites: Craft Magic Arms and Armour, Holy Sword, Bless Weapon. Market Price: 86,025 gp; Weight: 3 lb.

Grand Edge of the Righteous: This +2 Handaxe was wielded, once upon a time, by Elvin Darkheart, the somewhat misfortunately-named Dwarven Paladin. While not exactly the world's most ferocious proponent of armed combat, Elvin found his weapon to be fabulous at rooting out nests of drow and other creatures weak against lightsources.

The Grand Edge of the Righteous is a +2 Handaxe that is constantly the subject of a Daylight spell. This effect is only present when the wielder is underground, and only when being wielded by a nonchaotic, nonevil character.

Caster Level: 3rd; Prerequisites: Craft Magic Arms and Armour, Daylight. Market Price: 20,315 gp; Weight: 11 lb.

Javadaux's Fangs: In the history of Soloria, few creatures have managed such an utter reign of destruction and fear as the great blue wyrm, Javadaux. Javadaux was not just a Great Wyrm Blue Dragon; he was also possessed by a demon of no small power itself (a Kyton, to be precise), and was permanently bonded to his controlling force, which in turn rendered the great Wyrm a Half-Fiend, and a native to the powers of Shadow. However, the Kyton who possessed Javadaux was expelled after this ritual, with Javadaux's newfound strength granting him power to drive out his possessor. What happened to the Kyton was... messy.

Javadaux then went forth on a bloody rampage the likes of which have not been seen since, and after he destroyed the city of Yaulmein, capital of the Solorian Empire, the armies of the Empire rallied to destroy the great beast. The great emperor Sauleiman Bin Daoad himself lead the charge to defeat Javadaux. The initial charge failed miserably, and the emperor was direly injured. It was a travelling pair of Paladins - one stout and broad, one slender and nimble - who eventually felled Javadaux. The battle was long and drawn out, but in the process of engaging in battle, the stronger of the Paladins fully broke every tooth in Javadaux's jaw, promising the wyrm before it died that from his bloodied mouth a force for good and greatness would flow forth. Five weapons were rendered from the teeth of the dragon.

Javadaux's Blessed Fang: One of the five weapons rendered from Javadaux's broken and splintered teeth, the Blessed Fang is a long, wickedly-curved Falchion, with a lengthy prayer to the gods of valour and battle for strength and victory. This prayer holds true power, as it was scribed by a Paladin of no small power.

Javadaux's Blessed Fang is a +3 Marrowcrushing Falchion. Once a day, the wielder of Javadaux's Blessed Fang can spell-trigger divine favour.

Caster Level: 15th; Prerequisites: Craft Magic Arms and Armour, True Strike, Poison. Market Price: 81,375 gp; Weight: 16 lbs.

Javadaux's Bloodied Fang: This fang constantly drips blood. While this shortsword is usually constantly slick with blood, runes lie along the blade that the blood never flows over. These runes spell out the words to a common divine spell - that of Inflict Serious Wounds.

Javadaux's Bloodied Fang is a +3 Spell-Storing Vicious Shortsword. Once a minute, if there is no spell within the weapon, the runes flare, and cast into the weapon an Inflict Serious Wounds spell, as cast by a 5th-level cleric.

Caster Level: 15th; Prerequisites: Craft Magic Arms and Armour, Imbue With Spell Ability, Inflict Serious Wounds. Market Price: 62,315 gp; Weight: 3 lbs.

Javadaux's Fang of Judgement: This fang was imbued with powers that leaned more towards lawful behaviour than good. When this weapon is wielded by one of a similar alignment, its powers are awakened.

Javadaux's Fang of Judgement is a +3 Lawful Morningstar. When wielded by a character of a lawful alignment, it is also the center of a Zone of Truth spell, as cast by a 3rd-level cleric.

Caster Level: 15th; Prerequisites: Craft Magic Arms and Armour, Imbue With Spell Ability, Inflict Serious Wounds. Market Price: 67,115 gp; Weight: 3 lbs.

Javadaux's Fang of Power: This fang of Javadaux's is at one time both the strongest and yet the most dangerous of Javadaux's fangs. The Kyton that controlled Javadaux briefly stored a small aspect of itself in this tooth, and so, when the weapon was rendered, it could not help but to be forged into a spiked chain.

Javadaux's Fang of Power is a +3 Spiked Chain of Wounding that grants its wielder a +2 enhancement bonus to Wisdom. When wielded by an evil character, the chain is generally inert, and its only particularly special property is that it can manifest a spectral weapon version of itself three times a day. However, when wielded by a good character, the weapon slowly attempts to corrupt its wielder's soul. The wielder must make a Will save vs DC 5 whenever they enter combat wielding the chain, or be granted the benefits of a Greater Aspect of the Deity spell as cast by a 17th-level evil cleric. This power only activates once a day. The DC of the saving throw increases by 1 every day the weapon is wielded and the wielder does not succumb to its dark powers.

Amusingly, the power granted by the Greater Aspect of the Deity spell is external, and does not force the wielder to change alignment or even consider it; it is merely an evil spell being used on a good creature, and many creatures object to it on principle.

Caster Level: 17th; Prerequisites: Craft Magic Arms and Armour, Greater Aspect of the Deity, Spectral Weapon, Bestow Curse, Owl's Wisdom. Market Price: 154,085 gp; Weight: 16 lbs.

Javadaux's Vengeful Fang: This fang is designed to strike out at all creatures given to possessing that which is not theirs - whether souls, objects or slaves. This fang was in fact surprisingly blunted, and the weapon it became was in fact an enormous Martel De Fer.

Javadaux's Vengeful Fang is a +3 Impact Martel De Fer. The weapon also possesses the strange power of bestowing extremely bad luck on its target. On a critical hit with the weapon, the wielder must make a Will Saving throw vs 10 + half the wielder's hit dice + the wielder's Charisma modifier, or automatically roll a natural 1 on their next saving throw. Given that critical hits landed with Javadaux's Vengeful Fang tend to dealing immense amounts of damage, this is usually a death sentence for the creature in question, as it's not uncommon for a critical hit with the fang to force a saving throw from massive damage.

Additionally, the wielder of Javadaux's Vengeful Fang is rendered immune to any attempts to possess or control them, as the spell protection from evil.

Caster Level: 15th; Prerequisites: Craft Magic Arms and Armour, Bull's Strength, Bestow Curse, Protection from Evil. Market Price: 80,350 gp; Weight: 25 lbs.

Purestrike: This +2 Longsword is functionally no more than that. However, when wielded by a character with the Smite special ability, it adds an additional +10 to the wielder's Smite Damage. Furthermore, if that wielder is a Paladin, the weapon takes on the Holy property as long as it is wielded. The Holy property only becomes apparent once the wielder has made a smite attempt with the weapon, however.

Caster Level: 6th; Prerequisites: Craft Magic Arms and Armour, Holy Smite, Bless Weapon. Market Price: 23,440 gp; Weight: 1 lb.

Meylar's Ring of Friends ('Older' and 'Younger' Rings): These simple, platinum rings always come in pairs, and, when heated in a fire, show golden elven script reading 'Friends as Brothers'. When the rings are cooled below freezing temperature, they show a blue dwarven script reading 'Brothers as Friends'. When these rings are worn, one ring is designated as the 'Older', and one the 'Younger'. The wearer of the Younger ring is considered to be constantly under the effect of a Shield Other spell as if cast by the wearer of the Older ring.

Furthermore, if the wearer of the Younger ring is a Ranger or Paladin, the wearer can elect to be unable to cast or prepare spells as long as the rings are worn. Instead, the wearer of the Older ring is able to cast and prepare the spells the Younger ring wearer would normally be able to, and the wearer of the Younger ring is considered to still be the caster for all intents and purposes (Spell saving throw DCs, and so on, bonus spells based on wisdom). However, any personal-range spells the wearer of either ring casts can affect either wearer as if they were the caster, and all spell effects that are not personal originate from the wearer of the Older ring.

These rings were first crafted by Celledyn Moon, as a boon to his friend, Meylar Bleakwinter, and Meylar's best friend, Cayden Willowby. The pair later used them to great effect when defending the Roamstone Grove, as Cayden's relative frailty was compensated for by his decidedly hearty friend's strength.

Caster Level: 3rd. Prerequisites: Forge Ring, Shield Other. Market Price: 25,300 gp (for a pair); Weight: - .

Armour of The Devout: Sometimes, there are those who are called to the role of Paladin, and sometimes, there are just holy warriors. While true Paladins quest for gods and righteousness, there are many who are merely fighters or even barbarians for their gods.

It was for one of these that the Armour of the Devout was crafted. Its actual craftsman is unknown, but magical divinations have proven that it had to have been a cleric of a holy god who was at least involved in the production of the set.

The Blade of Seeing: This longsword is rendered of solid platinum, from hilt to blade. Every last line of fretwork is pure and solid, and the entire weapon is brilliant and shines with excellent workmanship. Normally, a weapon so rendered (and magically hardened) would take special training to wield as a normal longsword, but this weapon has been both magically made lighter, and at the same time, stronger than normal platinum, being as strong as steel. As well as being a +3 Holy Longsword, the Blade of Seeing allows any good wielder who takes it up to Detect Evil at will, as the spell.

Caster Level: 10th; Prerequisites: Craft Magic Arms and Armour, Holy Smite, Detect Evil. Market Price: 96,315 gp; Weight: 5 lb.

The Shield of Striving: This +3 Holy Charging Shield of Bashing is studded with diamonds and crafted from silver. This shield cannot become dirty, and is somehow immune to tarnishing. The wearer of the shield is immune to the effects of all diseases.

Caster Level: 10th; Prerequisites: Craft Magic Arms and Armour, Haste, Expeditious Retreat, Holy Smite. Market Price: 93,170 gp; Weight: 5 lb.

The Guard of the Heart: This Mithral breastplate, layered beneath with a suit of dragonscale studded leather, is brilliantly bright and flashes brightly even in the dullest of light. However, the Guard of the Heart becomes even brighter when donned by a character of a good alignment. When worn, it is constantly the center of an area of light as brilliant as full daylight. It is, besides this, a +3 Mithral Breastplate.

Caster Level: 10th; Prerequisites: Craft Magic Arms and Armour, Holy Smite, Daylight. Market Price: 79,350 gp; Weight: 25 lb.

The Eyes of Heaven: This stout steel helm, inlaid with white gold filigree, imposes a certain feeling of balance to its wearer. When worn, it grants its wearer access to the Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, and Greater Two-Weapon fighting (provided they meet the dexterity and base attack bonus requirements) and a +4 competence bonus to hit with both hands when wielding a nonlight weapon.

Caster Level: 10th; Prerequisites: Craft Magic Arms and Armour, True Strike, Guidance, Holy Smite. Market Price: 79,000 gp; Weight: 2 lb.

When all the elements of the Armour of the Devout are brought together, they grant the wearer the spellcasting ability of a 20th-level Paladin with a Wisdom of 18.

Silent Liberty: Kyngdom was once a nation ruled by the concept of serfdom and the domination of feudal despots. Until the incident that became recorded in history known as the Play on Herds, few had stood against this tide of injustice. Once, however, the Play was known, many men championed it all over Kyngdom. Only one last bastion of the feudal despot stood, the supposedly impregnable bastion of Gyrgus' Bulwark. The deadly and silent Paladin, Tyche Ellandran brought down this supposedly unmoveable object.

Tyche Ellandran was a shockingly white-haired young man, blind and typically silent. While training and studious observation had made him a brilliant swordsman regardless of his blindness, it was his capacity for stealth that made him truly a dangerous foe.

Shadow: This +3 Ghost Touch Mithral Breastplate appears to be wrought from platinum, but its lightness indicates this isn't so. Shadow is decorated with seven pearls shaped as tears, each said to be the tears of the mothers of the nation of Kyngdom. Whether or not this is true, Shadow makes a powerful statement to dominating leaders as to the force of good in the world, reminding all of them of the silent assault that was made on the Bulwark of Gyrgus.

Caster Level: 9th; Prerequisites: Craft Magic Arms and Armour, etherealness, ghostform. Market Price: 103,170 gp; Weight: 25 lb.

Silence: This +3 Ghost Touch Katana feels incredibly light. While this lightness is all an illusion, it is true that this weapon has a truly incredible precision and can land more telling blows than a normal katana. Silence deals 2d6 damage rather than 1d10.

Caster Level: 9th; Prerequisites: Craft Magic Arms and Armour, plane shift, ghostform. Market Price: 108,445 gp; Weight: 25 lb.

When a blind character wears Shadow and wields Silence, he or she can assume a visible, incorporeal form similar to the form of a ghost assumes when manifesting. His or her body shifts onto the Ethereal plane. He or she is visible to, and can be attacked by, creatures on the Material plane, but he or she has have no material body. He or she can be harmed only by other incorporeal creatures, +1 or better magic weapons, and spells, spell-like abilities, or supernatural abilities. He or she is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, he or she has a 50% chance to ignore any damage from a corporeal source (except for force effects, such as magic missile, or attacks made with Ghost Touch weapons).

Creatures on the material plane ignore his or her natural armour bonuses and any armour bonus not from Shadow, but he or she gains a deflection modifier equal to his or her Charisma modifier (always at least +1, even if his or her Charisma score does not normally provide a bonus). He or she can make attacks against foes on the Material Plane, but only with Silence; in this case, he or she has no effective Strength score, but his or her Dexterity modifier applies to all melee attack rolls. His or her spells affect targets on the Material Plane normally, unless the spells rely on touch. His or her touch spells don't work on material targets. Against foes on the Ethereal Plane, all his or her attacks and defenses work normally.

While incorporeal, he or she cannot run, but can fly (perfect maneuverability) at normal speed. He or she can pass through solid objects as any incorporeal creature can.

If he or she attempts to return to the Material plane when inside a material object (such as a solid wall), he or she is shunted off to the nearest open space and takes 1d6 points of damage per 5 feet that were so travelled.

The Paragon's Chain: This mithral chain shirt was the lifework of the Holy Liberator Grae Willowby. Grae's talents in both arcane and divine magic, and her strange divine connections in turn gave her a great deal of resources on which she could draw. At first, the armour was no more than a chain shirt; then, the chain links were replaced with mithral and the lining left intact. Then, the enhancements were woven into the armour, one by one, until eventually, the Paragon's Chain stands as it is.

The Paragon's Chain is a suit of +4 Mithral Chain that appears slightly transluscent and shimmery in places, with an emblem of a silvery-white dragon that appears to be almost as transluscent as the armour itself woven over its chest area. The Paragon's Chain only functions as anything more than a Mithral Chain Shirt for a divine caster who has actually spent skill ranks to become capable of speaking Draconic. The armour grants a +10 circumstance bonus to Diplomacy and Knowledge checks regarding Dragons, and when donned, whispers its abilities to the mind of its wearer in Draconic. It then tells the wearer of Eidolon.

The Paragon's Chain is not intelligent; it merely is a programmed construct. Instead, the sentience and consciousness that speaks to its wearer is Eidolon Felldrake, the chosen aide of the owner of the chain. Eidolon will refuse to consort with a nongood wearer - and if the wearer is actually evil, he will manifest himself and ensure that there is one less evil divine spellcaster in the world.

Eidolon can be summoned at will by the armour, but must remain within 30 feet of it or be unsummoned immediately. He is vulnerable to all forms of dispelling that summoned creatures normally are. If slain, Eidolon cannot be resummoned for a day, but returns in completely peak condition.

Caster Level: 11th; Prerequisites: Craft Magic Arms and Armour, Summon monster VI, Bless Weapon, Planar Ally. Market Price: 157,300 gp; Weight: 13 lb.

Eidolon Felldrake: CR: 5; Large Outsider (Chaotic, Good); HD: 5d8+65; hp: 87 Init: +12 (+8 Dex, +4 Improved Initiative); Speed: 50 ft, climb 50 ft; AC: 27 (-1 Size, +8 Dex, +8 Natural); Atk: Bite +19 (1d8+15), 2 Claws +17 (1d6+7); Face/Reach: 5 ft. by 5 ft./5 ft.; SA: Raging Blood (Acid); SQ: Scent, Fast Healing 5, Haste, Combative Mount, Blessed; AL CG; SV: Fort +17, Ref +12, Will +9; Str 40, Dex 27, Con 36, Int 5, Wis 20, Cha 14.

Skills and Feats: Climb +30*, Listen +11, Spot +11; Improved Initiative, Power Attack, Power Lunge, Multiattack.

Eidolon is a bipedal dragon-like creature with a forward-sloping stance, a broad back, and a long, thick tail that appears to be used for balance. He claims to be sent by the Hidden God to aid the wearer of the Paragon Chain - and to ensure the Chain does not fall into the wrong hands. His scales are a platinum colour, and his eyes a pale silver, while his teeth and claws seem to be so pale as to be almost transparent at times.

Eidolon is a generally cheerful and enthusiastic sort who speaks primarily in draconic. He can understand Common, Elven, Orc, Dwarf, Halfling and Celestial - but he can only speak Draconic, thanks to the structure of his jaw and tongue.

Raging Blood (Su): Acid runs in Eidolon's veins. When he is struck in combat with a slashing or piercing weapon, a spray of white fluid bursts from the wound and deals 1d4 acid damage to all in a 5-foot cone directed towards the person who struck him.

Combative Mount (Ex): A rider on Eidolon gains a +2 circumstance bonus on all Ride checks. Eidolon is proficient with light, medium and heavy armour.

Haste (Su): Eidolon is preternaturally fast, and can always take an extra partial action.

Blessed (Su): All of Eidolon's natural attacks are considered constantly blessed, as per the spell bless weapon, as cast by a 1st-level Holy Liberator.

Skills (Ex): Eidolon receives a +10 racial bonus on all climb checks.

The Justicar's Grasp: This pair of fingerless gloves are made of a plain blue leather, buckled along the forearm, and leave the back of the hands open. They are also trimmed in what appears to be silver, but what flows upon inspection with a fluidity like mercury.

The unarmed strikes of the wearer of the Justicar's Grasp act as a +5 magic weapons and deal double damage against evil opponents. The wearer constantly emits a magic circle against evil (as the spell). If the magic circle is ended (through dispellings), the gloves create a new one on the wearer's turn as a free action. This is identical to the spell Holy Sword, as cast by a 7th-level Holy Liberator.

Caster Level: 11th; Prerequisites: Craft Magic Arms and Armour, Holy Sword. Market Price: 112,000 gp; Weight: 1 lbs.

Bleakwinter Hand: This glove was Meylar Bleakwinter's other glove, and, like it, duplicated the effect of a glove of storing. But the Bleakwinter Hand carried with it a gift from Cayden Willowby's sister, Grae. When the Bleakwinter Hand is wielded, any weapons the wearer wields are affected as by a bless weapon spell, cast by a 1st-level Holy Liberator.

Caster Level: 9th. Prerequisites: Craft Wondrous Item, Bless Weapon, Shrink Item. Market Price: 7,900 gp; Weight: 1 lb.